Responsibilities - Texture/Material Artist
- All Textures from artists were passed to me to make "Master Material" and implement in Engine.
- Advanced Landscape Material Creation
- Advanced Master Material Creation
- Created Substance / PBR passes for a majority of 3D Assets
- Material Function Creation for use of other Artists
- Unwrapped and Textured all Towers
- Set dressing and lighting
- Optimized meshes and UV's from other artists
- Look development
- Engine optimization / debugging